Much like the Street Fighter Alpha series, this second version is more of a reimaging of the first game than a sequel, replacing the events that took place in the first game with the ones that happen here. It expands the cast by two selectable fighters, and one hidden fighter, none other than Akuma. Kryso, the developer of Chankast Utilities, is backNow with a new website on the 1Emulation Network (), Kryso will be keeping us up to date with all his latest emulation creations. Also, the separate x86 / big-endian console versions of the CPS3 source files should be eventually streamlined into one version that works for PC (little-endian) and 360/PS3 (big-endian). Street Fighter III: 2nd Impact was the second of three versions of the Street Fighter III series. I would like to investigate this issue and possibly bring these missing voice samples back on PS3/360 as well (hopefully without a speed hit). The libsnes version currently uses the old PC versions of cps3run.cpp, cps3snd.cpp and d_cps3.cpp along with the old PC SH-2 core (sh2.cpp) from the original FBA version - so it seems while these drivers got speedhacked, some change was made that causes these voice samples to be omitted in sfiii2. The same with Ryu and Ken's 'Hadoken' and 'Shoryuken' voice samples - entirely missing on PS3/360. Good examples of this are Ibuki's introductory quip and Sean's win voice sample - both seem to be entirely missing on PS3/360, yet they are there on PC. It seems that Street Fighter III: 2nd Impact on PC has lots of voice samples that the PS3/360 versions seem to be entirely missing - instead, they seem to have basic grunt samples in place of these voice samples. This is an issue that has only recently been discovered while porting FBA to libsnes/SSNES.
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February 2023
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